The Blessing of Amazon: The Blessing of Amazon increases the base accuracy of the archer.
The Blessing of Amazon effects[show]
Increases accuracy.
Level 1: +1 accuracy
Level 2: +2 accuracy
Level 3: +3 accuracy
Level 4: +4 accuracy
Level 5: +5 accuracy
Level 6: +6 accuracy
Level 7: +7 accuracy
Level 8: +8 accuracy
Level 9: +9 accuracy
Level 10: +10 accuracy
Level 11: +11 accuracy
Level 12: +12 accuracy
Level 13: +13 accuracy
Level 14: +14 accuracy
Level 15: +15 accuracy
Level 16: +16 accuracy
Critical Shot: Critical Shot gives a chance to deal additional damage for every arrow fired. Contrary to ingame statistics, Critical Shot adds to the damage dealt in a shot instead of multiplying the damage dealt.
Critical Shot effects[show]
Allows you to perform a critical attack with a certain success rate.
Level 1: 12% success rate, +5% basic attack
Level 2: 14% success rate, +10% basic attack
Level 3: 16% success rate, +15% basic attack
Level 4: 18% success rate, +20% basic attack
Level 5: 20% success rate, +25% basic attack
Level 6: 22% success rate, +30% basic attack
Level 7: 24% success rate, +35% basic attack
Level 8: 26% success rate, +40% basic attack
Level 9: 28% success rate, +45% basic attack
Level 10: 30% success rate, +50% basic attack
Level 11: 31% success rate, +55% basic attack
Level 12: 32% success rate, +60% basic attack
Level 13: 33% success rate, +65% basic attack
Level 14: 34% success rate, +70% basic attack
Level 15: 35% success rate, +75% basic attack
Level 16: 36% success rate, +80% basic attack
Level 17: 37% success rate, +85% basic attack
Level 18: 38% success rate, +90% basic attack
Level 19: 39% success rate, +95% basic attack
Level 20: 40% success rate, +100% basic attack
The Eye of Amazon: The Eye of Amazon increases the attack range of bows and crossbows. The range increase is measured by pixels. (Prerequisite: The Blessing of Amazon, Level 3)
The Eye of Amazon effects[show]
Increases the range of attack for both bows and crossbows.
Level 1: +15 range
Level 2: +30 range
Level 3: +45 range
Level 4: +60 range
Level 5: +75 range
Level 6: +90 range
Level 7: +105 range
Level 8: +120 range
Focus: Focus temporarily increases the accuracy and avoidability of the caster. (Prerequisite: The Blessing of Amazon, Level 3)
Focus effects[show]
Focusing to temporarily increase accuracy and avoidability.
Level 1: MP 8; 70 seconds; +1 accuracy, +1 avoidability
Level 2: MP 8; 80 seconds; +2 accuracy, +2 avoidability
Level 3: MP 8; 90 seconds; +3 accuracy, +3 avoidability
Level 4: MP 8; 100 seconds; +4 accuracy, +4 avoidability
Level 5: MP 8; 110 seconds; +5 accuracy, +5 avoidability
Level 6: MP 10; 130 seconds; +6 accuracy, +6 avoidability
Level 7: MP 10; 140 seconds; +7 accuracy, +7 avoidability
Level 8: MP 10; 150 seconds; +8 accuracy, +8 avoidability
Level 9: MP 10; 160 seconds; +9 accuracy, +9 avoidability
Level 10: MP 10; 170 seconds; +10 accuracy, +10 avoidability
Level 11: MP 13; 195 seconds; +11 accuracy, +11 avoidability
Level 12: MP 13; 205 seconds; +12 accuracy, +12 avoidability
Level 13: MP 13; 215 seconds; +13 accuracy, +13 avoidability
Level 14: MP 13; 225 seconds; +14 accuracy, +14 avoidability
Level 15: MP 13; 235 seconds; +15 accuracy, +15 avoidability
Level 16: MP 16; 260 seconds; +16 accuracy, +16 avoidability
Level 17: MP 16; 270 seconds; +17 accuracy, +17 avoidability
Level 18: MP 16; 280 seconds; +18 accuracy, +18 avoidability
Level 19: MP 16; 290 seconds; +19 accuracy, +19 avoidability
Level 20: MP 16; 300 seconds; +20 accuracy, +20 avoidability
Arrow Blow: Arrow Blow fires an arrow with increased power to attack a monster.
Arrow Blow effects[show]
Fires an arrow with authority. Applies more damage than usual.
Level 1: MP 6; 141% basic attack
Level 2: MP 6; 146% basic attack
Level 3: MP 6; 151% basic attack
Level 4: MP 6; 156% basic attack
Level 5: MP 7; 164% basic attack
Level 6: MP 7; 169% basic attack
Level 7: MP 7; 174% basic attack
Level 8: MP 8; 182% basic attack
Level 9: MP 8; 187% basic attack
Level 10: MP 9; 195% basic attack
Level 11: MP 9; 200% basic attack
Level 12: MP 10; 208% basic attack
Level 13: MP 10; 213% basic attack
Level 14: MP 11; 221% basic attack
Level 15: MP 11; 226% basic attack
Level 16: MP 12; 234% basic attack
Level 17: MP 12; 239% basic attack
Level 18: MP 13; 247% basic attack
Level 19: MP 13; 252% basic attack
Level 20: MP 14; 260% basic attack
Double Shot: Double Shot fires two arrows at once against one monster. Critical Shot applies separately to each of the arrows fired. (Prerequisite: Arrow Blow, Level 1)
Double Shot effects[show]
Fires two arrows at once to attack an enemy twice.
Level 1: MP 8; 76% basic attack, 2 projectiles
Level 2: MP 8; 78% basic attack, 2 projectiles
Level 3: MP 8; 80% basic attack, 2 projectiles
Level 4: MP 8; 82% basic attack, 2 projectiles
Level 5: MP 9; 86% basic attack, 2 projectiles
Level 6: MP 9; 88% basic attack, 2 projectiles
Level 7: MP 9; 90% basic attack, 2 projectiles
Level 8: MP 10; 94% basic attack, 2 projectiles
Level 9: MP 10; 96% basic attack, 2 projectiles
Level 10: MP 11; 100% basic attack, 2 projectiles
Level 11: MP 11; 102% basic attack, 2 projectiles
Level 12: MP 12; 106% basic attack, 2 projectiles
Level 13: MP 12; 108% basic attack, 2 projectiles
Level 14: MP 13; 112% basic attack, 2 projectiles
Level 15: MP 13; 114% basic attack, 2 projectiles
Level 16: MP 14; 118% basic attack, 2 projectiles
Level 17: MP 14; 120% basic attack, 2 projectiles
Level 18: MP 15; 124% basic attack, 2 projectiles
Level 19: MP 15; 126% basic attack, 2 projectiles
Level 20: MP 16; 130% basic attack, 2 projectiles
[edit] Second Job
[edit] Hunter
Bow Mastery: Bow Mastery increases the mastery, or the minimum damage dealt, for arrows fired from a bow. This skill also increases accuracy when a bow is wielded.
Bow Mastery effects[show]
Increases the bow mastery and accuracy. It only applies when a bow is in hand.
Level 1: 15% bow mastery, +1 accuracy
Level 2: 15% bow mastery, +2 accuracy
Level 3: 20% bow mastery, +3 accuracy
Level 4: 20% bow mastery, +4 accuracy
Level 5: 25% bow mastery, +5 accuracy
Level 6: 25% bow mastery, +6 accuracy
Level 7: 30% bow mastery, +7 accuracy
Level 8: 30% bow mastery, +8 accuracy
Level 9: 35% bow mastery, +9 accuracy
Level 10: 35% bow mastery, +10 accuracy
Level 11: 40% bow mastery, +11 accuracy
Level 12: 40% bow mastery, +12 accuracy
Level 13: 45% bow mastery, +13 accuracy
Level 14: 45% bow mastery, +14 accuracy
Level 15: 50% bow mastery, +15 accuracy
Level 16: 50% bow mastery, +16 accuracy
Level 17: 55% bow mastery, +17 accuracy
Level 18: 55% bow mastery, +18 accuracy
Level 19: 60% bow mastery, +19 accuracy
Level 20: 60% bow mastery, +20 accuracy
Final Attack Bow: A separate arrow will be automatically fired very swiftly at a certain success rate after Arrow Blow, Arrow Bomb, or Double Shot is activated from a bow. (Prerequisite: Bow Mastery, Level 3)
Final Attack Bow effects[show]
With a certain success rate, another attack follows after performing an attacking skill. Only works with a bow in hand.
Level 1: 2% success rate, 105% basic attack
Level 2: 4% success rate, 110% basic attack
Level 3: 6% success rate, 115% basic attack
Level 4: 8% success rate, 120% basic attack
Level 5: 10% success rate, 125% basic attack
Level 6: 12% success rate, 130% basic attack
Level 7: 14% success rate, 135% basic attack
Level 8: 16% success rate, 140% basic attack
Level 9: 18% success rate, 145% basic attack
Level 10: 20% success rate, 150% basic attack
Level 11: 22% success rate, 155% basic attack
Level 12: 24% success rate, 160% basic attack
Level 13: 26% success rate, 165% basic attack
Level 14: 28% success rate, 170% basic attack
Level 15: 30% success rate, 175% basic attack
Level 16: 32% success rate, 180% basic attack
Level 17: 34% success rate, 185% basic attack
Level 18: 36% success rate, 190% basic attack
Level 19: 38% success rate, 195% basic attack
Level 20: 40% success rate, 200% basic attack
Level 21: 42% success rate, 205% basic attack
Level 22: 44% success rate, 210% basic attack
Level 23: 46% success rate, 215% basic attack
Level 24: 48% success rate, 220% basic attack
Level 25: 50% success rate, 225% basic attack
Level 26: 52% success rate, 230% basic attack
Level 27: 54% success rate, 235% basic attack
Level 28: 56% success rate, 240% basic attack
Level 29: 50% success rate, 245% basic attack
Level 30: 60% success rate, 250% basic attack
Bow Booster: Bow Booster temporarily increases weapon attack speed for a bow. The effect allows approximately 8 more shots per minute. (Prerequisite: Bow Mastery, Level 5)
Bow Booster effects[show]
Uses HP and MP to temporarily boost up the attacking speed of the bow. It only works with a bow in hand.
Level 1: HP 29, MP 29; 10 seconds; 2 weapon speed
Level 2: HP 28, MP 28; 20 seconds; 2 weapon speed
Level 3: HP 27, MP 27; 30 seconds; 2 weapon speed
Level 4: HP 26, MP 26; 40 seconds; 2 weapon speed
Level 5: HP 25, MP 25; 50 seconds; 2 weapon speed
Level 6: HP 24, MP 24; 60 seconds; 2 weapon speed
Level 7: HP 23, MP 23; 70 seconds; 2 weapon speed
Level 8: HP 22, MP 22; 80 seconds; 2 weapon speed
Level 9: HP 21, MP 21; 90 seconds; 2 weapon speed
Level 10: HP 20, MP 20; 100 seconds; 2 weapon speed
Level 11: HP 19, MP 19; 110 seconds; 2 weapon speed
Level 12: HP 18, MP 18; 120 seconds; 2 weapon speed
Level 13: HP 17, MP 17; 130 seconds; 2 weapon speed
Level 14: HP 16, MP 16; 140 seconds; 2 weapon speed
Level 15: HP 15, MP 15; 150 seconds; 2 weapon speed
Level 16: HP 14, MP 14; 160 seconds; 2 weapon speed
Level 17: HP 13, MP 13; 170 seconds; 2 weapon speed
Level 18: HP 12, MP 12; 180 seconds; 2 weapon speed
Level 19: HP 11, MP 11; 190 seconds; 2 weapon speed
Level 20: HP 10, MP 10; 200 seconds; 2 weapon speed
Power KnockBack: This closerange attack swings the bow very swiftly to hit up to 6 monsters, and will knock them back at a certain success rate. This skill also boosts bow swing damage.
Power KnockBack effects[show]
Improves the success rate of knocking back the enemies far when swinging the bow. The higher the level, the higher the number of enemies character can knock down.
Level 1: MP 8; +2% success rate, 105% damage, hits up to 2 monsters
Level 2: MP 8; +4% success rate, 110% damage; hits up to 2 monsters
Level 3: MP 8; +6% success rate, 115% damage; hits up to 2 monsters
Level 4: MP 8; +8% success rate, 120% damage; hits up to 2 monsters
Level 5: MP 8; +10% success rate, 125% damage; hits up to 2 monsters
Level 6: MP 8; +12% success rate, 130% damage; hits up to 3 monsters
Level 7: MP 8; +14% success rate, 135% damage; hits up to 3 monsters
Level 8: MP 8; +16% success rate, 140% damage; hits up to 3 monsters
Level 9: MP 8; +18% success rate, 145% damage; hits up to 3 monsters
Level 10: MP 8; +20% success rate, 150% damage; hits up to 3 monsters
Level 11: MP 15; +22% success rate, 155% damage; hits up to 4 monsters
Level 12: MP 15; +24% success rate, 160% damage; hits up to 4 monsters
Level 13: MP 15; +26% success rate, 165% damage; hits up to 4 monsters
Level 14: MP 15; +28% success rate, 170% damage; hits up to 4 monsters
Level 15: MP 15; +30% success rate, 175% damage; hits up to 4 monsters
Level 16: MP 15; +32% success rate, 180% damage; hits up to 5 monsters
Level 17: MP 15; +34% success rate, 185% damage, hits up to 5 monsters
Level 18: MP 15; +36% success rate, 190% damage; hits up to 5 monsters
Level 19: MP 15; +38% success rate, 195% damage; hits up to 5 monsters
Level 20: MP 15; +40% success rate, 200% damage; hits up to 6 monsters
Soul Arrow Bow: Soul Arrow allows the caster to temporarily fire arrows from a bow without consuming any projectiles. Attack bonuses from held arrows, if available, are void. (Prerequisite: Bow Booster, Level 5)
Soul Arrow Bow effects[show]
Temporarily allows the character to fire bow arrows without using up the arrows. Only works with a bow in hand.
Level 1: MP 15; 30 seconds
Level 2: MP 15; 60 seconds
Level 3: MP 15; 90 seconds
Level 4: MP 15; 120 seconds
Level 5: MP 15; 150 seconds
Level 6: MP 15; 180 seconds
Level 7: MP 15; 210 seconds
Level 8: MP 15; 240 seconds
Level 9: MP 15; 270 seconds
Level 10: MP 15; 300 seconds
Level 11: MP 20; 330 seconds
Level 12: MP 20; 360 seconds
Level 13: MP 20; 390 seconds
Level 14: MP 20; 420 seconds
Level 15: MP 20; 450 seconds
Level 16: MP 20; 480 seconds
Level 17: MP 20; 510 seconds
Level 18: MP 20; 540 seconds
Level 19: MP 20; 570 seconds
Level 20: MP 20; 600 seconds
Arrow Bomb Bow: Arrow Bomb fires a bomb that explodes on contact with an enemy and affects surrounding opponents. Arrow Bomb can stun enemies at a certain success rate.
Arrow Bomb Bow effects[show]
Fires arrows with bombs attached to it. If struck cleanly, the bomb explodes on the enemy, knocking out some of the enemies around with a certain success rate. Can't attack more than 6 at once, and it only works with a bow in hand.
Level 1: MP 14; 72% basic attack; 31% stun rate, 2 second stun duration
Level 2: MP 14; 74% basic attack; 32% stun rate, 2 second stun duration
Level 3: MP 14; 76% basic attack; 33% stun rate, 2 second stun duration
Level 4: MP 14; 78% basic attack; 34% stun rate, 2 second stun duration
Level 5: MP 14; 80% basic attack; 35% stun rate, 2 second stun duration
Level 6: MP 14; 82% basic attack; 36% stun rate, 2 second stun duration
Level 7: MP 14; 84% basic attack; 37% stun rate, 2 second stun duration
Level 8: MP 14; 86% basic attack; 38% stun rate, 2 second stun duration
Level 9: MP 14; 88% basic attack; 39% stun rate, 2 second stun duration
Level 10: MP 14; 90% basic attack; 40% stun rate, 2 second stun duration
Level 11: MP 14; 92% basic attack; 41% stun rate, 3 second stun duration
Level 12: MP 14; 94% basic attack; 42% stun rate, 3 second stun duration
Level 13: MP 14; 96% basic attack; 43% stun rate, 4 second stun duration
Level 14: MP 14; 98% basic attack; 44% stun rate, 4 second stun duration
Level 15: MP 14; 100% basic attack; 45% stun rate, 4 second stun duration
Level 16: MP 28; 102% basic attack; 46% stun rate, 4 second stun duration
Level 17: MP 28; 104% basic attack; 47% stun rate, 4 second stun duration
Level 18: MP 28; 106% basic attack; 48% stun rate, 4 second stun duration
Level 19: MP 28; 108% basic attack; 49% stun rate, 4 second stun duration
Level 20: MP 28; 110% basic attack; 50% stun rate, 4 second stun duration
Level 21: MP 28; 112% basic attack; 51% stun rate, 6 second stun duration
Level 22: MP 28; 114% basic attack; 52% stun rate, 6 second stun duration
Level 23: MP 28; 116% basic attack; 53% stun rate, 6 second stun duration
Level 24: MP 28; 118% basic attack; 54% stun rate, 6 second stun duration
Level 25: MP 28; 120% basic attack; 55% stun rate, 6 second stun duration
Level 26: MP 28; 122% basic attack; 56% stun rate, 6 second stun duration
Level 27: MP 28; 124% basic attack; 57% stun rate, 6 second stun duration
Level 28: MP 28; 126% basic attack; 58% stun rate, 6 second stun duration
Level 29: MP 28; 128% basic attack; 59% stun rate, 6 second stun duration
Level 30: MP 28; 130% basic attack; 60% stun rate, 6 second stun duration
[edit] Crossbowman
Crossbow Mastery: Crossbow Mastery increases the mastery, or the minimum damage dealt, for arrows fired form a crossbow. This skill also increases accuracy when a crossbow is wielded.
Crossbow Mastery effects[show]
Increases the crossbow mastery and accuracy. It only applies when a crossbow is in hand.
Level 1: 15% crossbow mastery, +1 accuracy
Level 2: 15% crossbow mastery, +2 accuracy
Level 3: 20% crossbow mastery, +3 accuracy
Level 4: 20% crossbow mastery, +4 accuracy
Level 5: 25% crossbow mastery, +5 accuracy
Level 6: 25% crossbow mastery, +6 accuracy
Level 7: 30% crossbow mastery, +7 accuracy
Level 8: 30% crossbow mastery, +8 accuracy
Level 9: 35% crossbow mastery, +9 accuracy
Level 10: 35% crossbow mastery, +10 accuracy
Level 11: 40% crossbow mastery, +11 accuracy
Level 12: 40% crossbow mastery, +12 accuracy
Level 13: 45% crossbow mastery, +13 accuracy
Level 14: 45% crossbow mastery, +14 accuracy
Level 15: 50% crossbow mastery, +15 accuracy
Level 16: 50% crossbow mastery, +16 accuracy
Level 17: 55% crossbow mastery, +17 accuracy
Level 18: 55% crossbow mastery, +18 accuracy
Level 19: 60% crossbow mastery, +19 accuracy
Level 20: 60% crossbow mastery, +20 accuracy
Final Attack Crossbow: A separate arrow will be automatically fired very swiftly at a certain success rate after Arrow Blow, Double Shot, or Iron Arrow is activated from a crossbow. (Prerequisite: Crossbow Mastery, Level 3)
Final Attack Crossbow effects[show]
With a certain success rate, another attack follows after performing an attacking skill. Only works with a crossbow in hand.
Level 1: 2% success rate, 105% basic attack
Level 2: 4% success rate, 110% basic attack
Level 3: 6% success rate, 115% basic attack
Level 4: 8% success rate, 120% basic attack
Level 5: 10% success rate, 125% basic attack
Level 6: 12% success rate, 130% basic attack
Level 7: 14% success rate, 135% basic attack
Level 8: 16% success rate, 140% basic attack
Level 9: 18% success rate, 145% basic attack
Level 10: 20% success rate, 150% basic attack
Level 11: 22% success rate, 155% basic attack
Level 12: 24% success rate, 160% basic attack
Level 13: 26% success rate, 165% basic attack
Level 14: 28% success rate, 170% basic attack
Level 15: 30% success rate, 175% basic attack
Level 16: 32% success rate, 180% basic attack
Level 17: 34% success rate, 185% basic attack
Level 18: 36% success rate, 190% basic attack
Level 19: 38% success rate, 195% basic attack
Level 20: 40% success rate, 200% basic attack
Level 21: 42% success rate, 205% basic attack
Level 22: 44% success rate, 210% basic attack
Level 23: 46% success rate, 215% basic attack
Level 24: 48% success rate, 220% basic attack
Level 25: 50% success rate, 225% basic attack
Level 26: 52% success rate, 230% basic attack
Level 27: 54% success rate, 235% basic attack
Level 28: 56% success rate, 240% basic attack
Level 29: 50% success rate, 245% basic attack
Level 30: 60% success rate, 250% basic attack
Crossbow Booster: Crossbow Booster temporarily increases weapon attack speed for a crossbow. The effect allows approximately 8 more shots per minute. (Prerequisite: Crossbow Mastery, Level 5)
Crossbow Booster effects[show]
Uses HP and MP to temporarily boost up the attacking speed of the crossbow. It only works with a crossbow in hand.
Level 1: HP 29, MP 29; 10 seconds; 2 weapon speed
Level 2: HP 28, MP 28; 20 seconds; 2 weapon speed
Level 3: HP 27, MP 27; 30 seconds; 2 weapon speed
Level 4: HP 26, MP 26; 40 seconds; 2 weapon speed
Level 5: HP 25, MP 25; 50 seconds; 2 weapon speed
Level 6: HP 24, MP 24; 60 seconds; 2 weapon speed
Level 7: HP 23, MP 23; 70 seconds; 2 weapon speed
Level 8: HP 22, MP 22; 80 seconds; 2 weapon speed
Level 9: HP 21, MP 21; 90 seconds; 2 weapon speed
Level 10: HP 20, MP 20; 100 seconds; 2 weapon speed
Level 11: HP 19, MP 19; 110 seconds; 2 weapon speed
Level 12: HP 18, MP 18; 120 seconds; 2 weapon speed
Level 13: HP 17, MP 17; 130 seconds; 2 weapon speed
Level 14: HP 16, MP 16; 140 seconds; 2 weapon speed
Level 15: HP 15, MP 15; 150 seconds; 2 weapon speed
Level 16: HP 14, MP 14; 160 seconds; 2 weapon speed
Level 17: HP 13, MP 13; 170 seconds; 2 weapon speed
Level 18: HP 12, MP 12; 180 seconds; 2 weapon speed
Level 19: HP 11, MP 11; 190 seconds; 2 weapon speed
Level 20: HP 10, MP 10; 200 seconds; 2 weapon speed
Power KnockBack: This closerange attack will swing the crossbow very swiftly to hit up to 6 monsters, and will knock them back at a certain success rate. This skill also boosts crossbow swing damage.
Power KnockBack effects[show]
Improves the success rate of knocking back the enemies far when swinging the crossbow. The higher the level, the higher the number of enemies the character can knock down.
Level 1: MP 8; +2% success rate, 105% damage, hits up to 2 monsters
Level 2: MP 8; +4% success rate, 110% damage; hits up to 2 monsters
Level 3: MP 8; +6% success rate, 115% damage; hits up to 2 monsters
Level 4: MP 8; +8% success rate, 120% damage; hits up to 2 monsters
Level 5: MP 8; +10% success rate, 125% damage; hits up to 2 monsters
Level 6: MP 8; +12% success rate, 130% damage; hits up to 3 monsters
Level 7: MP 8; +14% success rate, 135% damage; hits up to 3 monsters
Level 8: MP 8; +16% success rate, 140% damage; hits up to 3 monsters
Level 9: MP 8; +18% success rate, 145% damage; hits up to 3 monsters
Level 10: MP 8; +20% success rate, 150% damage; hits up to 3 monsters
Level 11: MP 15; +22% success rate, 155% damage; hits up to 4 monsters
Level 12: MP 15; +24% success rate, 160% damage; hits up to 4 monsters
Level 13: MP 15; +26% success rate, 165% damage; hits up to 4 monsters
Level 14: MP 15; +28% success rate, 170% damage; hits up to 4 monsters
Level 15: MP 15; +30% success rate, 175% damage; hits up to 4 monsters
Level 16: MP 15; +32% success rate, 180% damage; hits up to 5 monsters
Level 17: MP 15; +34% success rate, 185% damage, hits up to 5 monsters
Level 18: MP 15; +36% success rate, 190% damage; hits up to 5 monsters
Level 19: MP 15; +38% success rate, 195% damage; hits up to 5 monsters
Level 20: MP 15; +40% success rate, 200% damage; hits up to 6 monsters
Soul Arrow Crossbow: Soul Arrow allows the caster to temporarily fire arrows from a crossbow without consuming any projectiles. Attack bonuses from held arrows, if available, are void. (Prerequisite: Crossbow Booster, Level 5)
Soul Arrow Crossbow effects[show]
Temporarily allows the character to fire crossbow arrows without using up the arrows. Only works with a crossbow in hand.
Level 1: MP 15; 30 seconds
Level 2: MP 15; 60 seconds
Level 3: MP 15; 90 seconds
Level 4: MP 15; 120 seconds
Level 5: MP 15; 150 seconds
Level 6: MP 15; 180 seconds
Level 7: MP 15; 210 seconds
Level 8: MP 15; 240 seconds
Level 9: MP 15; 270 seconds
Level 10: MP 15; 300 seconds
Level 11: MP 20; 330 seconds
Level 12: MP 20; 360 seconds
Level 13: MP 20; 390 seconds
Level 14: MP 20; 420 seconds
Level 15: MP 20; 450 seconds
Level 16: MP 20; 480 seconds
Level 17: MP 20; 510 seconds
Level 18: MP 20; 540 seconds
Level 19: MP 20; 570 seconds
Level 20: MP 20; 600 seconds
Iron Arrow Crossbow: Iron Arrow flies in a straight line in front of the archer to hit up to 6 monsters. Iron Arrow passes both walls and monsters.
Iron Arrow Crossbow effects[show]
The arrow that's fired will go through a monster and attack another one behind it. The damage decreases for every monster the arrow goes through. Can damage up to 6 monsters at once.
Level 1: MP 14; 64% basic attack
Level 2: MP 14; 68% basic attack
Level 3: MP 14; 72% basic attack
Level 4: MP 14; 76% basic attack
Level 5: MP 14; 80% basic attack
Level 6: MP 14; 84% basic attack
Level 7: MP 14; 88% basic attack
Level 8: MP 14; 92% basic attack
Level 9: MP 14; 96% basic attack
Level 10: MP 14; 100% basic attack
Level 11: MP 14; 104% basic attack
Level 12: MP 14; 108% basic attack
Level 13: MP 14; 112% basic attack
Level 14: MP 14; 116% basic attack
Level 15: MP 14; 120% basic attack
Level 16: MP 28; 124% basic attack
Level 17: MP 28; 128% basic attack
Level 18: MP 28; 132% basic attack
Level 19: MP 28; 136% basic attack
Level 20: MP 28; 140% basic attack
Level 21: MP 28; 144% basic attack
Level 22: MP 28; 148% basic attack
Level 23: MP 28; 152% basic attack
Level 24: MP 28; 156% basic attack
Level 25: MP 28; 160% basic attack
Level 26: MP 28; 164% basic attack
Level 27: MP 28; 168% basic attack
Level 28: MP 28; 172% basic attack
Level 29: MP 28; 176% basic attack
Level 30: MP 28; 180% basic attack
[edit] Third Job
[edit] Ranger
Thrust: Thrust increases the base moving speed of the archer.
Thrust effects[show]
Boosts up the moving speed.
Level 1: +2 speed
Level 2: +4 speed
Level 3: +6 speed
Level 4: +8 speed
Level 5: +10 speed
Level 6: +12 speed
Level 7: +14 speed
Level 8: +16 speed
Level 9: +18 speed
Level 10: +20 speed
Level 11: +21 speed
Level 12: +22 speed
Level 13: +23 speed
Level 14: +24 speed
Level 15: +25 speed
Level 16: +26 speed
Level 17: +27 speed
Level 18: +28 speed
Level 19: +29 speed
Level 20: +30 speed
Mortal Blow: Mortal Blow allows the archer to fire an arrow against a monster in minimum range to replace a bow swing at a certain success rate. Monsters below a certain HP limit may be killed immediately after being struck by Mortal Blow.
Mortal Blow effects[show]
For a certain rate, allows you to fire arrows even at a very close range. Even kills a monster with one shot every once in a while.
Level 1: 32% success rate, 110% basic attack; kills monster with HP at 20% or lower at 1% success rate
Level 2: 34% success rate, 120% basic attack; kills monster with HP at 23% or lower at 1% success rate
Level 3: 36% success rate, 130% basic attack; kills monster with HP at 23% or lower at 2% success rate
Level 4: 38% success rate, 140% basic attack; kills monster with HP at 26% or lower at 2% success rate
Level 5: 40% success rate, 150% basic attack; kills monster with HP at 26% or lower at 3% success rate
Level 6: 42% success rate, 160% basic attack; kills monster with HP at 29% or lower at 3% success rate
Level 7: 44% success rate, 170% basic attack; kills monster with HP at 29% or lower at 4% success rate
Level 8: 46% success rate, 180% basic attack; kills monster with HP at 32% or lower at 4% success rate
Level 9: 48% success rate, 190% basic attack; kills monster with HP at 32% or lower at 5% success rate
Level 10: 50% success rate, 200% basic attack; kills monster with HP at 35% or lower at 5% success rate
Level 11: 52% success rate, 205% basic attack; kills monster with HP at 35% or lower at 6% success rate
Level 12: 54% success rate, 210% basic attack; kills monster with HP at 38% or lower at 6% success rate
Level 13: 56% success rate, 215% basic attack; kills monster with HP at 38% or lower at 7% success rate
Level 14: 58% success rate, 220% basic attack; kills monster with HP at 41% or lower at 7% success rate
Level 15: 60% success rate, 225% basic attack; kills monster with HP at 41% or lower at 8% success rate
Level 16: 62% success rate, 230% basic attack; kills monster with HP at 44% or lower at 8% success rate
Level 17: 64% success rate, 235% basic attack; kills monster with HP at 44% or lower at 9% success rate
Level 18: 66% success rate, 240% basic attack; kills monster with HP at 47% or lower at 9% success rate
Level 19: 68% success rate, 245% basic attack; kills monster with HP at 47% or lower at 10% success rate
Level 20: 70% success rate, 250% basic attack; kills monster with HP at 50% or lower at 10% success rate
Puppet: Puppet places a highdefense scarecrow dummy some distance in front of the archer for a limited amount of time. All monsters previously attracted to the archer will be redirected to the dummy. Puppet disappears when its timer runs out or when its HP is depleted. At that time, monsters will return to their neutral state.
Puppet effects[show]
Summons a puppet (your other self) for a certain amount of time. While the puppet is around, the monsters will attack the puppet, not you.
Level 1: MP 23; 5 seconds, 500 HP
Level 2: MP 23; 5 seconds, 600 HP
Level 3: MP 23; 10 seconds, 700 HP
Level 4: MP 23; 10 seconds, 800 HP
Level 5: MP 23; 10 seconds, 900 HP
Level 6: MP 26; 20 seconds, 1000 HP
Level 7: MP 26; 20 seconds, 1200 HP
Level 8: MP 26; 20 seconds, 1400 HP
Level 9: MP 26; 30 seconds, 1600 HP
Level 10: MP 26; 30 seconds, 1800 HP
Level 11: MP 29; 30 seconds, 2000 HP
Level 12: MP 29; 40 seconds, 2400 HP
Level 13: MP 29; 40 seconds, 2800 HP
Level 14: MP 29; 40 seconds, 3200 HP
Level 15: MP 29; 50 seconds, 3600 HP
Level 16: MP 32; 50 seconds, 4000 HP
Level 17: MP 32; 50 seconds, 4500 HP
Level 18: MP 32; 60 seconds, 5000 HP
Level 19: MP 32; 60 seconds, 5500 HP
Level 20: MP 32; 60 seconds, 6000 HP
Inferno: Inferno fires an arrow to engulf up to 6 monsters in flame. Icebased monsters will receive additional damage, whereas firebased monsters will receive reduced damage.
Inferno effects[show]
Uses firebased arrows to attack up to 6 monsters at once. Only works when equipped with a bow.
Level 1: MP 20, 50% basic attack, 21% elemental modifier
Level 2: MP 20, 55% basic attack, 22% elemental modifier
Level 3: MP 20, 60% basic attack, 23% elemental modifier
Level 4: MP 20, 65% basic attack, 24% elemental modifier
Level 5: MP 20, 70% basic attack, 25% elemental modifier
Level 6: MP 20, 75% basic attack, 26% elemental modifier
Level 7: MP 20, 80% basic attack, 27% elemental modifier
Level 8: MP 20, 85% basic attack, 28% elemental modifier
Level 9: MP 20, 90% basic attack, 29% elemental modifier
Level 10: MP 20, 95% basic attack, 30% elemental modifier
Level 11: MP 25, 100% basic attack, 31% elemental modifier
Level 12: MP 25, 103% basic attack, 32% elemental modifier
Level 13: MP 25, 106% basic attack, 33% elemental modifier
Level 14: MP 25, 109% basic attack, 34% elemental modifier
Level 15: MP 25, 112% basic attack, 35% elemental modifier
Level 16: MP 25, 115% basic attack, 36% elemental modifier
Level 17: MP 25, 118% basic attack, 37% elemental modifier
Level 18: MP 25, 121% basic attack, 38% elemental modifier
Level 19: MP 25, 124% basic attack, 39% elemental modifier
Level 20: MP 25, 127% basic attack, 40% elemental modifier
Level 21: MP 30, 130% basic attack, 41% elemental modifier
Level 22: MP 30, 133% basic attack, 42% elemental modifier
Level 23: MP 30, 136% basic attack, 43% elemental modifier
Level 24: MP 30, 139% basic attack, 44% elemental modifier
Level 25: MP 30, 142% basic attack, 45% elemental modifier
Level 26: MP 30, 144% basic attack, 46% elemental modifier
Level 27: MP 30, 146% basic attack, 47% elemental modifier
Level 28: MP 30, 148% basic attack, 48% elemental modifier
Level 29: MP 30, 149% basic attack, 49% elemental modifier
Level 30: MP 30, 150% basic attack, 50% elemental modifier
Arrow Rain: Arrow Rain hits up to 6 monsters near the archer with no minimum range restriction. (Prerequisite: Mortal Blow, Level 5)
Arrow Rain effects[show]
Fires a number of arrows into the sky, attacking up to 6 monsters at once on its way down. Only available when equipped with a bow.
Level 1: MP 18, 60% basic attack
Level 2: MP 18, 65% basic attack
Level 3: MP 18, 70% basic attack
Level 4: MP 18, 75% basic attack
Level 5: MP 18, 80% basic attack
Level 6: MP 18, 85% basic attack
Level 7: MP 18, 90% basic attack
Level 8: MP 18, 95% basic attack
Level 9: MP 18, 100% basic attack
Level 10: MP 18, 105% basic attack
Level 11: MP 23, 110% basic attack
Level 12: MP 23, 113% basic attack
Level 13: MP 23, 116% basic attack
Level 14: MP 23, 119% basic attack
Level 15: MP 23, 122% basic attack
Level 16: MP 23, 125% basic attack
Level 17: MP 23, 128% basic attack
Level 18: MP 23, 131% basic attack
Level 19: MP 23, 134% basic attack
Level 20: MP 23, 137% basic attack
Level 21: MP 23, 140% basic attack
Level 22: MP 28, 143% basic attack
Level 23: MP 28, 146% basic attack
Level 24: MP 28, 149% basic attack
Level 25: MP 28, 152% basic attack
Level 26: MP 28, 154% basic attack
Level 27: MP 28, 156% basic attack
Level 28: MP 28, 158% basic attack
Level 29: MP 28, 159% basic attack
Level 30: MP 28, 160% basic attack
Silver Hawk: A silver hawk is summoned for a limited duration. The hawk will periodically attack a nearby monster and stun it at a certain success rate. (Prerequisite: Puppet, Level 5)
Silver Hawk effects[show]
Summons a silver hawk. The hawk will be hovering around you, attacking monsters nearby.
Level 1: MP 32, use 1 Summoning Rock; 103 seconds; 23 weapon attack; 50% stun rate
Level 2: MP 34, use 1 Summoning Rock; 106 seconds; 26 weapon attack; 53% stun rate
Level 3: MP 36, use 1 Summoning Rock; 109 seconds; 29 weapon attack; 56% stun rate
Level 4: MP 38, use 1 Summoning Rock; 112 seconds; 32 weapon attack; 59% stun rate
Level 5: MP 40, use 1 Summoning Rock; 115 seconds; 35 weapon attack; 62% stun rate
Level 6: MP 42, use 1 Summoning Rock; 118 seconds; 38 weapon attack; 65% stun rate
Level 7: MP 44, use 1 Summoning Rock; 121 seconds; 41 weapon attack; 68% stun rate
Level 8: MP 46, use 1 Summoning Rock; 124 seconds; 44 weapon attack; 71% stun rate
Level 9: MP 48, use 1 Summoning Rock; 127 seconds; 47 weapon attack; 74% stun rate
Level 10: MP 50, use 1 Summoning Rock; 130 seconds; 50 weapon attack; 77% stun rate
Level 11: MP 52, use 1 Summoning Rock; 133 seconds; 53 weapon attack; 80% stun rate
Level 12: MP 54, use 1 Summoning Rock; 136 seconds; 56 weapon attack; 82% stun rate
Level 13: MP 56, use 1 Summoning Rock; 139 seconds; 59 weapon attack; 84% stun rate
Level 14: MP 58, use 1 Summoning Rock; 142 seconds; 62 weapon attack; 86% stun rate
Level 15: MP 60, use 1 Summoning Rock; 145 seconds; 65 weapon attack; 88% stun rate
Level 16: MP 62, use 1 Summoning Rock; 148 seconds; 68 weapon attack; 90% stun rate
Level 17: MP 64, use 1 Summoning Rock; 151 seconds; 71 weapon attack; 91% stun rate
Level 18: MP 66, use 1 Summoning Rock; 154 seconds; 74 weapon attack; 92% stun rate
Level 19: MP 68, use 1 Summoning Rock; 157 seconds; 77 weapon attack; 93% stun rate
Level 20: MP 70, use 1 Summoning Rock; 160 seconds; 80 weapon attack; 94% stun rate
Level 21: MP 71, use 1 Summoning Rock; 162 seconds; 82 weapon attack; 95% stun rate
Level 22: MP 72, use 1 Summoning Rock; 164 seconds; 84 weapon attack; 95% stun rate
Level 23: MP 73, use 1 Summoning Rock; 166 seconds; 86 weapon attack; 96% stun rate
Level 24: MP 74, use 1 Summoning Rock; 168 seconds; 88 weapon attack; 96% stun rate
Level 25: MP 75, use 1 Summoning Rock; 170 seconds; 90 weapon attack; 97% stun rate
Level 26: MP 76, use 1 Summoning Rock; 172 seconds; 92 weapon attack; 97% stun rate
Level 27: MP 77, use 1 Summoning Rock; 174 seconds ; 94 weapon attack; 98% stun rate
Level 28: MP 78, use 1 Summoning Rock; 176 seconds ; 96 weapon attack; 98% stun rate
Level 29: MP 79, use 1 Summoning Rock; 178 seconds ; 98 weapon attack; 99% stun rate
Level 30: MP 80, use 1 Summoning Rock; 180 seconds ; 100 weapon attack; 99% stun rate
Strafe: Strafe fires four arrows at once against a monster. Critical Shot applies separately to each of the arrows fired.
Strafe effects[show]
Fires 4 arrows at an enemy.
Level 1: MP 26; 52% basic attack, 4 projectiles
Level 2: MP 26; 54% basic attack, 4 projectiles
Level 3: MP 26; 56% basic attack, 4 projectiles
Level 4: MP 26; 58% basic attack, 4 projectiles
Level 5: MP 26; 60% basic attack, 4 projectiles
Level 6: MP 26; 62% basic attack, 4 projectiles
Level 7: MP 26; 64% basic attack, 4 projectiles
Level 8: MP 26; 66% basic attack, 4 projectiles
Level 9: MP 26; 68% basic attack, 4 projectiles
Level 10: MP 26; 70% basic attack, 4 projectiles
Level 11: MP 26; 72% basic attack, 4 projectiles
Level 12: MP 26; 74% basic attack, 4 projectiles
Level 13: MP 26; 76% basic attack, 4 projectiles
Level 14: MP 26; 78% basic attack, 4 projectiles
Level 15: MP 26; 80% basic attack, 4 projectiles
Level 16: MP 32; 82% basic attack, 4 projectiles
Level 17: MP 32; 84% basic attack, 4 projectiles
Level 18: MP 32; 86% basic attack, 4 projectiles
Level 19: MP 32; 88% basic attack, 4 projectiles
Level 20: MP 32; 90% basic attack, 4 projectiles
Level 21: MP 32; 91% basic attack, 4 projectiles
Level 22: MP 32; 92% basic attack, 4 projectiles
Level 23: MP 32; 93% basic attack, 4 projectiles
Level 24: MP 32; 94% basic attack, 4 projectiles
Level 25: MP 32; 95% basic attack, 4 projectiles
Level 26: MP 32; 96% basic attack, 4 projectiles
Level 27: MP 32; 97% basic attack, 4 projectiles
Level 28: MP 32; 98% basic attack, 4 projectiles
Level 29: MP 32; 99% basic attack, 4 projectiles
Level 30: MP 32; 100% basic attack, 4 projectiles
[edit] Sniper
Thrust: Thrust increases the base moving speed of the archer.
Thrust effects[show]
Boosts up the moving speed.
Level 1: +2 speed
Level 2: +4 speed
Level 3: +6 speed
Level 4: +8 speed
Level 5: +10 speed
Level 6: +12 speed
Level 7: +14 speed
Level 8: +16 speed
Level 9: +18 speed
Level 10: +20 speed
Level 11: +21 speed
Level 12: +22 speed
Level 13: +23 speed
Level 14: +24 speed
Level 15: +25 speed
Level 16: +26 speed
Level 17: +27 speed
Level 18: +28 speed
Level 19: +29 speed
Level 20: +30 speed
Mortal Blow: Mortal Blow allows the archer to fire an arrow against a monster in minimum range to replace a bow swing at a certain success rate. Monsters below a certain HP limit may be killed immediately after being struck by Mortal Blow.
Mortal Blow effects[show]
For a certain rate, allows you to fire crossbow arrows even at a very close range. Even kills a monster with one shot every once in a while.
Level 1: 32% success rate, 110% basic attack; kills monster with HP at 20% or lower at 1% success rate
Level 2: 34% success rate, 120% basic attack; kills monster with HP at 23% or lower at 1% success rate
Level 3: 36% success rate, 130% basic attack; kills monster with HP at 23% or lower at 2% success rate
Level 4: 38% success rate, 140% basic attack; kills monster with HP at 26% or lower at 2% success rate
Level 5: 40% success rate, 150% basic attack; kills monster with HP at 26% or lower at 3% success rate
Level 6: 42% success rate, 160% basic attack; kills monster with HP at 29% or lower at 3% success rate
Level 7: 44% success rate, 170% basic attack; kills monster with HP at 29% or lower at 4% success rate
Level 8: 46% success rate, 180% basic attack; kills monster with HP at 32% or lower at 4% success rate
Level 9: 48% success rate, 190% basic attack; kills monster with HP at 32% or lower at 5% success rate
Level 10: 50% success rate, 200% basic attack; kills monster with HP at 35% or lower at 5% success rate
Level 11: 52% success rate, 205% basic attack; kills monster with HP at 35% or lower at 6% success rate
Level 12: 54% success rate, 210% basic attack; kills monster with HP at 38% or lower at 6% success rate
Level 13: 56% success rate, 215% basic attack; kills monster with HP at 38% or lower at 7% success rate
Level 14: 58% success rate, 220% basic attack; kills monster with HP at 41% or lower at 7% success rate
Level 15: 60% success rate, 225% basic attack; kills monster with HP at 41% or lower at 8% success rate
Level 16: 62% success rate, 230% basic attack; kills monster with HP at 44% or lower at 8% success rate
Level 17: 64% success rate, 235% basic attack; kills monster with HP at 44% or lower at 9% success rate
Level 18: 66% success rate, 240% basic attack; kills monster with HP at 47% or lower at 9% success rate
Level 19: 68% success rate, 245% basic attack; kills monster with HP at 47% or lower at 10% success rate
Level 20: 70% success rate, 250% basic attack; kills monster with HP at 50% or lower at 10% success rate
Puppet: Puppet places a highdefense scarecrow dummy some distance in front of the archer for a limited amount of time. All monsters previously attracted to the archer will be redirected to the dummy. Puppet disappears when its timer runs out or when its HP is depleted. At that time, monsters will return to their neutral state.
Puppet effects[show]
Summons a puppet (your other self) for a certain amount of time. While the puppet is around, the monsters will attack the puppet, not you.
Level 1: MP 23; 5 seconds, 500 HP
Level 2: MP 23; 5 seconds, 600 HP
Level 3: MP 23; 10 seconds, 700 HP
Level 4: MP 23; 10 seconds, 800 HP
Level 5: MP 23; 10 seconds, 900 HP
Level 6: MP 26; 20 seconds, 1000 HP
Level 7: MP 26; 20 seconds, 1200 HP
Level 8: MP 26; 20 seconds, 1400 HP
Level 9: MP 26; 30 seconds, 1600 HP
Level 10: MP 26; 30 seconds, 1800 HP
Level 11: MP 29; 30 seconds, 2000 HP
Level 12: MP 29; 40 seconds, 2400 HP
Level 13: MP 29; 40 seconds, 2800 HP
Level 14: MP 29; 40 seconds, 3200 HP
Level 15: MP 29; 50 seconds, 3600 HP
Level 16: MP 32; 50 seconds, 4000 HP
Level 17: MP 32; 50 seconds, 4500 HP
Level 18: MP 32; 60 seconds, 5000 HP
Level 19: MP 32; 60 seconds, 5500 HP
Level 20: MP 32; 60 seconds, 6000 HP
Blizzard: Blizzard fires an arrow to blast up to 6 monsters with ice, freezing them for a limited duration. Critical Shot is not activated for this skill, and firebased monsters receive additional damage, whereas icebased monsters receive reduced damage.
Blizzard effects[show]
Uses icebased arrows to attack up to 6 monsters at once. Only works when equipped with a crossbow.
Level 1: MP 20, 100% basic attack, 21% elemental modifier; 1 second freeze duration
Level 2: MP 20, 102% basic attack, 22% elemental modifier; 1 second freeze duration
Level 3: MP 20, 104% basic attack, 23% elemental modifier; 1 second freeze duration
Level 4: MP 20, 106% basic attack, 24% elemental modifier; 1 second freeze duration
Level 5: MP 20, 108% basic attack, 25% elemental modifier; 1 second freeze duration
Level 6: MP 20, 110% basic attack, 26% elemental modifier; 1 second freeze duration
Level 7: MP 20, 112% basic attack, 27% elemental modifier; 1 second freeze duration
Level 8: MP 20, 114% basic attack, 28% elemental modifier; 1 second freeze duration
Level 9: MP 20, 116% basic attack, 29% elemental modifier; 1 second freeze duration
Level 10: MP 20, 118% basic attack, 30% elemental modifier; 1 second freeze duration
Level 11: MP 25, 120% basic attack, 31% elemental modifier; 2 second freeze duration
Level 12: MP 25, 122% basic attack, 32% elemental modifier; 2 second freeze duration
Level 13: MP 25, 124% basic attack, 33% elemental modifier; 2 second freeze duration
Level 14: MP 25, 126% basic attack, 34% elemental modifier; 2 second freeze duration
Level 15: MP 25, 128% basic attack, 35% elemental modifier; 2 second freeze duration
Level 16: MP 25, 130% basic attack, 36% elemental modifier; 2 second freeze duration
Level 17: MP 25, 131% basic attack, 37% elemental modifier; 2 second freeze duration
Level 18: MP 25, 132% basic attack, 38% elemental modifier; 2 second freeze duration
Level 19: MP 25, 133% basic attack, 39% elemental modifier; 2 second freeze duration
Level 20: MP 25, 134% basic attack, 40% elemental modifier; 2 second freeze duration
Level 21: MP 30, 135% basic attack, 41% elemental modifier; 3 second freeze duration
Level 22: MP 30, 136% basic attack, 42% elemental modifier; 3 second freeze duration
Level 23: MP 30, 136% basic attack, 43% elemental modifier; 3 second freeze duration
Level 24: MP 30, 137% basic attack, 44% elemental modifier; 3 second freeze duration
Level 25: MP 30, 137% basic attack, 45% elemental modifier; 3 second freeze duration
Level 26: MP 30, 138% basic attack, 46% elemental modifier; 3 second freeze duration
Level 27: MP 30, 138% basic attack, 47% elemental modifier; 3 second freeze duration
Level 28: MP 30, 139% basic attack, 48% elemental modifier; 3 second freeze duration
Level 29: MP 30, 139% basic attack, 49% elemental modifier; 3 second freeze duration
Level 30: MP 30, 140% basic attack, 50% elemental modifier; 3 second freeze duration
Arrow Eruption: Arrow Eruption hits up to 6 monsters near the archer with no minimum range restriction. (Prerequisite: Mortal Blow, Level 5)
Arrow Eruption effects[show]
Fires a number of arrows into the ground, attacking up to 6 monsters at once on its way up. Only available when equipped with a crossbow.
Level 1: MP 18, 60% basic attack
Level 2: MP 18, 65% basic attack
Level 3: MP 18, 70% basic attack
Level 4: MP 18, 75% basic attack
Level 5: MP 18, 80% basic attack
Level 6: MP 18, 85% basic attack
Level 7: MP 18, 90% basic attack
Level 8: MP 18, 95% basic attack
Level 9: MP 18, 100% basic attack
Level 10: MP 18, 105% basic attack
Level 11: MP 23, 110% basic attack
Level 12: MP 23, 113% basic attack
Level 13: MP 23, 116% basic attack
Level 14: MP 23, 119% basic attack
Level 15: MP 23, 122% basic attack
Level 16: MP 23, 125% basic attack
Level 17: MP 23, 128% basic attack
Level 18: MP 23, 131% basic attack
Level 19: MP 23, 134% basic attack
Level 20: MP 23, 137% basic attack
Level 21: MP 23, 140% basic attack
Level 22: MP 28, 143% basic attack
Level 23: MP 28, 146% basic attack
Level 24: MP 28, 149% basic attack
Level 25: MP 28, 152% basic attack
Level 26: MP 28, 154% basic attack
Level 27: MP 28, 156% basic attack
Level 28: MP 28, 158% basic attack
Level 29: MP 28, 159% basic attack
Level 30: MP 28, 160% basic attack
Golden Eagle: A Golden Eagle is summoned for a limited duration. The Eagle will periodically attack a nearby monster and stun it at a certain success rate. (Prerequisite: Puppet, Level 5)
Golden Eagle effects[show]
Summons a golden eagle. The eagle will be hovering around you, attacking monsters nearby.
Level 1: MP 32, use 1 Summoning Rock; 103 seconds; 23 weapon attack; 50% stun rate
Level 2: MP 34, use 1 Summoning Rock; 106 seconds; 26 weapon attack; 53% stun rate
Level 3: MP 36, use 1 Summoning Rock; 109 seconds; 29 weapon attack; 56% stun rate
Level 4: MP 38, use 1 Summoning Rock; 112 seconds; 32 weapon attack; 59% stun rate
Level 5: MP 40, use 1 Summoning Rock; 115 seconds; 35 weapon attack; 62% stun rate
Level 6: MP 42, use 1 Summoning Rock; 118 seconds; 38 weapon attack; 65% stun rate
Level 7: MP 44, use 1 Summoning Rock; 121 seconds; 41 weapon attack; 68% stun rate
Level 8: MP 46, use 1 Summoning Rock; 124 seconds; 44 weapon attack; 71% stun rate
Level 9: MP 48, use 1 Summoning Rock; 127 seconds; 47 weapon attack; 74% stun rate
Level 10: MP 50, use 1 Summoning Rock; 130 seconds; 50 weapon attack; 77% stun rate
Level 11: MP 52, use 1 Summoning Rock; 133 seconds; 53 weapon attack; 80% stun rate
Level 12: MP 54, use 1 Summoning Rock; 136 seconds; 56 weapon attack; 82% stun rate
Level 13: MP 56, use 1 Summoning Rock; 139 seconds; 59 weapon attack; 84% stun rate
Level 14: MP 58, use 1 Summoning Rock; 142 seconds; 62 weapon attack; 86% stun rate
Level 15: MP 60, use 1 Summoning Rock; 145 seconds; 65 weapon attack; 88% stun rate
Level 16: MP 62, use 1 Summoning Rock; 148 seconds; 68 weapon attack; 90% stun rate
Level 17: MP 64, use 1 Summoning Rock; 151 seconds; 71 weapon attack; 91% stun rate
Level 18: MP 66, use 1 Summoning Rock; 154 seconds; 74 weapon attack; 92% stun rate
Level 19: MP 68, use 1 Summoning Rock; 157 seconds; 77 weapon attack; 93% stun rate
Level 20: MP 70, use 1 Summoning Rock; 160 seconds; 80 weapon attack; 94% stun rate
Level 21: MP 71, use 1 Summoning Rock; 162 seconds; 82 weapon attack; 95% stun rate
Level 22: MP 72, use 1 Summoning Rock; 164 seconds; 84 weapon attack; 95% stun rate
Level 23: MP 73, use 1 Summoning Rock; 166 seconds; 86 weapon attack; 96% stun rate
Level 24: MP 74, use 1 Summoning Rock; 168 seconds; 88 weapon attack; 96% stun rate
Level 25: MP 75, use 1 Summoning Rock; 170 seconds; 90 weapon attack; 97% stun rate
Level 26: MP 76, use 1 Summoning Rock; 172 seconds; 92 weapon attack; 97% stun rate
Level 27: MP 77, use 1 Summoning Rock; 174 seconds ; 94 weapon attack; 98% stun rate
Level 28: MP 78, use 1 Summoning Rock; 176 seconds ; 96 weapon attack; 98% stun rate
Level 29: MP 79, use 1 Summoning Rock; 178 seconds ; 98 weapon attack; 99% stun rate
Level 30: MP 80, use 1 Summoning Rock; 180 seconds ; 100 weapon attack; 99% stun rate
Strafe: Strafe fires four arrows at once against a monster. Critical Shot applies separately to each of the arrows fired.
Strafe effects[show]
Fires 4 arrows at an enemy.
Level 1: MP 26; 52% basic attack, 4 projectiles
Level 2: MP 26; 54% basic attack, 4 projectiles
Level 3: MP 26; 56% basic attack, 4 projectiles
Level 4: MP 26; 58% basic attack, 4 projectiles
Level 5: MP 26; 60% basic attack, 4 projectiles
Level 6: MP 26; 62% basic attack, 4 projectiles
Level 7: MP 26; 64% basic attack, 4 projectiles
Level 8: MP 26; 66% basic attack, 4 projectiles
Level 9: MP 26; 68% basic attack, 4 projectiles
Level 10: MP 26; 70% basic attack, 4 projectiles
Level 11: MP 26; 72% basic attack, 4 projectiles
Level 12: MP 26; 74% basic attack, 4 projectiles
Level 13: MP 26; 76% basic attack, 4 projectiles
Level 14: MP 26; 78% basic attack, 4 projectiles
Level 15: MP 26; 80% basic attack, 4 projectiles
Level 16: MP 32; 82% basic attack, 4 projectiles
Level 17: MP 32; 84% basic attack, 4 projectiles
Level 18: MP 32; 86% basic attack, 4 projectiles
Level 19: MP 32; 88% basic attack, 4 projectiles
Level 20: MP 32; 90% basic attack, 4 projectiles
Level 21: MP 32; 91% basic attack, 4 projectiles
Level 22: MP 32; 92% basic attack, 4 projectiles
Level 23: MP 32; 93% basic attack, 4 projectiles
Level 24: MP 32; 94% basic attack, 4 projectiles
Level 25: MP 32; 95% basic attack, 4 projectiles
Level 26: MP 32; 96% basic attack, 4 projectiles
Level 27: MP 32; 97% basic attack, 4 projectiles
Level 28: MP 32; 98% basic attack, 4 projectiles
Level 29: MP 32; 99% basic attack, 4 projectiles
Level 30: MP 32; 100% basic attack, 4 projectiles
[edit] Fourth Job
[edit] Bowmaster
Bow Expert: Bow Expert further increases the mastery of arrows fired form a bow. This skill also increases weapon attack when a bow is wielded. (Prerequisite: Bow Mastery, Level 20)
Bow Expert effects[show]
Your mastery and deftness with your bow increases. Bow must be equipped.
Level 1: 65% bow mastery
Level 2: 65% bow mastery
Level 3: 65% bow mastery, +1 weapon attack
Level 4: 65% bow mastery, +1 weapon attack
Level 5: 65% bow mastery, +1 weapon attack
Level 6: 70% bow mastery, +2 weapon attack
Level 7: 70% bow mastery, +2 weapon attack
Level 8: 70% bow mastery, +2 weapon attack
Level 9: 70% bow mastery, +3 weapon attack
Level 10: 70% bow mastery, +3 weapon attack
Level 11: 75% bow mastery, +3 weapon attack
Level 12: 75% bow mastery, +4 weapon attack
Level 13: 75% bow mastery, +4 weapon attack
Level 14: 75% bow mastery, +4 weapon attack
Level 15: 75% bow mastery, +5 weapon attack
Level 16: 80% bow mastery, +5 weapon attack
Level 17: 80% bow mastery, +5 weapon attack
Level 18: 80% bow mastery, +6 weapon attack
Level 19: 80% bow mastery, +6 weapon attack
Level 20: 80% bow mastery, +6 weapon attack
Level 21: 85% bow mastery, +7 weapon attack
Level 22: 85% bow mastery, +7 weapon attack
Level 23: 85% bow mastery, +7 weapon attack
Level 24: 85% bow mastery, +8 weapon attack
Level 25: 85% bow mastery, +8 weapon attack
Level 26: 90% bow mastery, +8 weapon attack
Level 27: 90% bow mastery, +9 weapon attack
Level 28: 90% bow mastery, +9 weapon attack
Level 29: 90% bow mastery, +9 weapon attack
Level 30: 90% bow mastery, +10 weapon attack
Maple Hero: Maple Hero temporarily enhances the base statistics (strength, dexterity, intelligence, luck) of everyone in the party.
Maple Hero effects[show]
For a set time, your party's statistics are boosted.
Level 1: MP 10; 30 seconds; +1% base statistics
Level 2: MP 10; 60 seconds; +1% base statistics
Level 3: MP 10; 90 seconds; +2% base statistics
Level 4: MP 10; 120 seconds; +2% base statistics
Level 5: MP 10; 150 seconds; +3% base statistics
Level 6: MP 20; 180 seconds; +3% base statistics
Level 7: MP 20; 210 seconds; +4% base statistics
Level 8: MP 20; 240 seconds; +4% base statistics
Level 9: MP 20; 270 seconds; +5% base statistics
Level 10: MP 20; 300 seconds; +5% base statistics
Level 11: MP 30; 330 seconds; +6% base statistics
Level 12: MP 30; 360 seconds; +6% base statistics
Level 13: MP 30; 390 seconds; +7% base statistics
Level 14: MP 30; 420 seconds; +7% base statistics
Level 15: MP 30; 450 seconds; +8% base statistics
Level 16: MP 40; 480 seconds; +8% base statistics
Level 17: MP 40; 510 seconds; +9% base statistics
Level 18: MP 40; 540 seconds; +9% base statistics
Level 19: MP 40; 570 seconds; +10% base statistics
Level 20: MP 40; 600 seconds; +10% base statistics
Sharp Eyes: Sharp Eyes is a temporary buff that enables party members to perform critical attacks. Critical Shot and Critical Throw will also be enhanced.
Sharp Eyes effects[show]
The weak point of the enemy is taught to the party.
Level 1: MP 29; 10 seconds; +1% success rate, +11% damage
Level 2: MP 29; 20 seconds; +1% success rate, +12% damage
Level 3: MP 29; 30 seconds; +2% success rate, +13% damage
Level 4: MP 29; 40 seconds; +2% success rate, +14% damage
Level 5: MP 29; 50 seconds; +3% success rate, +15% damage
Level 6: MP 29; 60 seconds; +3% success rate, +16% damage
Level 7: MP 29; 70 seconds; +4% success rate, +17% damage
Level 8: MP 29; 80 seconds; +4% success rate, +18% damage
Level 9: MP 29; 90 seconds; +5% success rate, +19% damage
Level 10: MP 29; 100 seconds; +5% success rate, +20% damage
Level 11: MP 37; 110 seconds; +6% success rate, +21% damage
Level 12: MP 37; 120 seconds; +6% success rate, +22% damage
Level 13: MP 37; 130 seconds; +7% success rate, +23% damage
Level 14: MP 37; 140 seconds; +7% success rate, +24% damage
Level 15: MP 37; 150 seconds; +8% success rate, +25% damage
Level 16: MP 37; 160 seconds; +8% success rate, +26% damage
Level 17: MP 37; 170 seconds; +9% success rate, +27% damage
Level 18: MP 37; 180 seconds; +9% success rate, +28% damage
Level 19: MP 37; 190 seconds; +10% success rate, +29% damage
Level 20: MP 37; 200 seconds; +10% success rate, +30% damage
Level 21: MP 45; 210 seconds; +11% success rate, +31% damage
Level 22: MP 45; 220 seconds; +11% success rate, +32% damage
Level 23: MP 45; 230 seconds; +12% success rate, +33% damage
Level 24: MP 45; 240 seconds; +12% success rate, +34% damage
Level 25: MP 45; 250 seconds; +13% success rate, +35% damage
Level 26: MP 44; 260 seconds; +13% success rate, +36% damage
Level 27: MP 43; 270 seconds; +14% success rate, +37% damage
Level 28: MP 42; 280 seconds; +14% success rate, +38% damage
Level 29: MP 41; 290 seconds; +15% success rate, +39% damage
Level 30: MP 40; 300 seconds; +15% success rate, +40% damage
Dragon Pulse: Dragon Pulse knocks back up to 6 monsters in front of the archer at once.
Dragon Pulse effects[show]
The power of the soul of a dragon is imbued in the arrow. The power of the arrow causes the enemy to be knocked back.
Level 1: MP 24; 42% basic attack, hits up to 4 monsters
Level 2: MP 24; 44% basic attack, hits up to 4 monsters
Level 3: MP 24; 46% basic attack, hits up to 4 monsters
Level 4: MP 24; 48% basic attack, hits up to 4 monsters
Level 5: MP 24; 50% basic attack, hits up to 4 monsters
Level 6: MP 24; 52% basic attack, hits up to 4 monsters
Level 7: MP 24; 54% basic attack, hits up to 4 monsters
Level 8: MP 24; 56% basic attack, hits up to 4 monsters
Level 9: MP 24; 58% basic attack, hits up to 4 monsters
Level 10: MP 24; 60% basic attack, hits up to 4 monsters
Level 11: MP 30; 62% basic attack, hits up to 5 monsters
Level 12: MP 30; 64% basic attack, hits up to 5 monsters
Level 13: MP 30; 66% basic attack, hits up to 5 monsters
Level 14: MP 30; 68% basic attack, hits up to 5 monsters
Level 15: MP 30; 70% basic attack, hits up to 5 monsters
Level 16: MP 30; 72% basic attack, hits up to 5 monsters
Level 17: MP 30; 74% basic attack, hits up to 5 monsters
Level 18: MP 30; 76% basic attack, hits up to 5 monsters
Level 19: MP 30; 78% basic attack, hits up to 5 monsters
Level 20: MP 30; 80% basic attack, hits up to 5 monsters
Level 21: MP 36; 82% basic attack, hits up to 6 monsters
Level 22: MP 36; 84% basic attack, hits up to 6 monsters
Level 23: MP 36; 86% basic attack, hits up to 6 monsters
Level 24: MP 36; 88% basic attack, hits up to 6 monsters
Level 25: MP 36; 90% basic attack, hits up to 6 monsters
Level 26: MP 36; 92% basic attack, hits up to 6 monsters
Level 27: MP 36; 94% basic attack, hits up to 6 monsters
Level 28: MP 36; 96% basic attack, hits up to 6 monsters
Level 29: MP 36; 98% basic attack, hits up to 6 monsters
Level 30: MP 36; 100% basic attack, hits up to 6 monsters
Hurricane: Hurricane fires arrows one after another swiftly in succession as long as the skill is activated.
Hurricane effects[show]
A hurricane flows a torrential sea of arrows at your enemy. Shoots approximately 8 10 arrows per second. When the skill is activated, you may continuously fire arrows, but you may not use items until the skill is deactivated.
Level 1: MP 6; 51% basic attack
Level 2: MP 6; 52% basic attack
Level 3: MP 6; 53% basic attack
Level 4: MP 6; 54% basic attack
Level 5: MP 6; 55% basic attack
Level 6: MP 6; 56% basic attack
Level 7: MP 6; 57% basic attack
Level 8: MP 6; 58% basic attack
Level 9: MP 6; 59% basic attack
Level 10: MP 6; 60% basic attack
Level 11: MP 8; 71% basic attack
Level 12: MP 8; 72% basic attack
Level 13: MP 8; 73% basic attack
Level 14: MP 8; 74% basic attack
Level 15: MP 8; 75% basic attack
Level 16: MP 8; 76% basic attack
Level 17: MP 8; 77% basic attack
Level 18: MP 8; 78% basic attack
Level 19: MP 8; 79% basic attack
Level 20: MP 8; 80% basic attack
Level 21: MP 10; 91% basic attack
Level 22: MP 10; 92% basic attack
Level 23: MP 10; 93% basic attack
Level 24: MP 10; 94% basic attack
Level 25: MP 10; 95% basic attack
Level 26: MP 9; 96% basic attack
Level 27: MP 9; 97% basic attack
Level 28: MP 9; 98% basic attack
Level 29: MP 9; 99% basic attack
Level 30: MP 9; 100% basic attack
Hamstring: Hamstring allows each arrow fired to have a chance to slow the target temporarily.
Hamstring effects[show]
The arrow is shot at the foot of the enemy, causing the enemy to be slowed briefly.
Level 1: MP 12; 35 seconds; 11% success rate; 2 speed, 5 second slow duration
Level 2: MP 12; 40 seconds; 12% success rate; 4 speed, 5 second slow duration
Level 3: MP 12; 45 seconds; 13% success rate; 6 speed, 5 second slow duration
Level 4: MP 12; 50 seconds; 14% success rate; 8 speed, 5 second slow duration
Level 5: MP 12; 55 seconds; 15% success rate; 10 speed, 5 second slow duration
Level 6: MP 12; 60 seconds; 16% success rate; 12 speed, 5 second slow duration
Level 7: MP 12; 65 seconds; 17% success rate; 14 speed, 5 second slow duration
Level 8: MP 12; 70 seconds; 18% success rate; 16 speed, 5 second slow duration
Level 9: MP 12; 75 seconds; 19% success rate; 18 speed, 5 second slow duration
Level 10: MP 12; 80 seconds; 20% success rate; 20 speed, 5 second slow duration
Level 11: MP 24; 85 seconds; 21% success rate; 22 speed, 10 second slow duration
Level 12: MP 24; 90 seconds; 22% success rate; 24 speed, 10 second slow duration
Level 13: MP 24; 95 seconds; 23% success rate; 26 speed, 10 second slow duration
Level 14: MP 24; 100 seconds; 24% success rate; 28 speed, 10 second slow duration
Level 15: MP 24; 105 seconds; 25% success rate; 30 speed, 10 second slow duration
Level 16: MP 24; 110 seconds; 26% success rate; 32 speed, 10 second slow duration
Level 17: MP 24; 115 seconds; 27% success rate; 34 speed, 10 second slow duration
Level 18: MP 24; 120 seconds; 28% success rate; 36 speed, 10 second slow duration
Level 19: MP 24; 125 seconds; 29% success rate; 38 speed, 10 second slow duration
Level 20: MP 24; 130 seconds; 30% success rate; 40 speed, 10 second slow duration
Level 21: MP 36; 135 seconds; 31% success rate; 42 speed, 15 second slow duration
Level 22: MP 36; 140 seconds; 32% success rate; 44 speed, 15 second slow duration
Level 23: MP 36; 145 seconds; 33% success rate; 46 speed, 15 second slow duration
Level 24: MP 36; 150 seconds; 34% success rate; 48 speed, 15 second slow duration
Level 25: MP 35; 155 seconds; 35% success rate; 50 speed, 15 second slow duration
Level 26: MP 34; 160 seconds; 36% success rate; 52 speed, 15 second slow duration
Level 27: MP 33; 165 seconds; 37% success rate; 54 speed, 15 second slow duration
Level 28: MP 32; 170 seconds; 38% success rate; 56 speed, 15 second slow duration
Level 29: MP 31; 175 seconds; 39% success rate; 58 speed, 15 second slow duration
Level 30: MP 30; 180 seconds; 40% success rate; 60 speed, 15 second slow duration
Concentrate: Concentrate temporarily increases the archer's weapon attack, and temporarily decrease the archer's MP consumption. (Cooldown: 6 minutes)
Concentrate effects[show]
Raises attack power and decreases MP cost [Cooldown: 6 minutes]
Level 1: MP 11; 60 seconds; +11 weapon attack; 2% MP consumption
Level 2: MP 12; 60 seconds; +12 weapon attack; 4% MP consumption
Level 3: MP 13; 60 seconds; +12 weapon attack; 6% MP consumption
Level 4: MP 14; 60 seconds; +13 weapon attack; 8% MP consumption
Level 5: MP 15; 60 seconds; +13 weapon attack; 10% MP consumption
Level 6: MP 16; 60 seconds; +14 weapon attack; 12% MP consumption
Level 7: MP 17; 60 seconds; +14 weapon attack; 14% MP consumption
Level 8: MP 18; 60 seconds; +15 weapon attack; 16% MP consumption
Level 9: MP 19; 60 seconds; +15 weapon attack; 18% MP consumption
Level 10: MP 20; 60 seconds; +16 weapon attack; 20% MP consumption
Level 11: MP 21; 120 seconds; +16 weapon attack; 22% MP consumption
Level 12: MP 22; 120 seconds; +17 weapon attack; 24% MP consumption
Level 13: MP 23; 120 seconds; +17 weapon attack; 26% MP consumption
Level 14: MP 24; 120 seconds; +18 weapon attack; 28% MP consumption
Level 15: MP 25; 120 seconds; +18 weapon attack; 30% MP consumption
Level 16: MP 26; 120 seconds; +19 weapon attack; 32% MP consumption
Level 17: MP 27; 120 seconds; +19 weapon attack; 34% MP consumption
Level 18: MP 28; 120 seconds; +20 weapon attack; 36% MP consumption
Level 19: MP 29; 120 seconds; +20 weapon attack; 38% MP consumption
Level 20: MP 30; 120 seconds; +21 weapon attack; 40% MP consumption
Level 21: MP 31; 180 seconds; +21 weapon attack; 41% MP consumption
Level 22: MP 32; 180 seconds; +22 weapon attack; 42% MP consumption
Level 23: MP 33; 180 seconds; +22 weapon attack; 43% MP consumption
Level 24: MP 34; 180 seconds; +23 weapon attack; 44% MP consumption
Level 25: MP 35; 180 seconds; +23 weapon attack; 45% MP consumption
Level 26: MP 36; 180 seconds; +24 weapon attack; 46% MP consumption
Level 27: MP 37; 180 seconds; +24 weapon attack; 47% MP consumption
Level 28: MP 38; 180 seconds; +25 weapon attack; 48% MP consumption
Level 29: MP 39; 180 seconds; +25 weapon attack; 49% MP consumption
Level 30: MP 40; 180 seconds; +26 weapon attack; 50% MP consumption
Phoenix: A pheonix is temporarily summoned, continuously blasting up to 4 monsters with fire. (Prerequisite: Silver Hawk, Level 15)
Phoenix effects[show]
For a set period of time, summons a Phoenix with fire attribute that can hit up to 4 monsters. Does not require Summoning Rocks to use.
Level 1: MP 42; 113 seconds; 305 weapon attack
Level 2: MP 44; 116 seconds; 310 weapon attack
Level 3: MP 46; 119 seconds; 315 weapon attack
Level 4: MP 48; 122 seconds; 320 weapon attack
Level 5: MP 50; 125 seconds; 325 weapon attack
Level 6: MP 52; 128 seconds; 330 weapon attack
Level 7: MP 54; 131 seconds; 335 weapon attack
Level 8: MP 56; 134 seconds; 340 weapon attack
Level 9: MP 58; 137 seconds; 345 weapon attack
Level 10: MP 60; 140 seconds; 350 weapon attack
Level 11: MP 62; 143 seconds; 405 weapon attack
Level 12: MP 64; 146 seconds; 410 weapon attack
Level 13: MP 66; 149 seconds; 415 weapon attack
Level 14: MP 68; 152 seconds; 420 weapon attack
Level 15: MP 70; 155 seconds; 425 weapon attack
Level 16: MP 72; 158 seconds; 430 weapon attack
Level 17: MP 74; 161 seconds; 435 weapon attack
Level 18: MP 76; 164 seconds; 440 weapon attack
Level 19: MP 78; 167 seconds; 445 weapon attack
Level 20: MP 80; 170 seconds; 450 weapon attack
Level 21: MP 82; 173 seconds; 505 weapon attack
Level 22: MP 84; 176 seconds; 510 weapon attack
Level 23: MP 86; 179 seconds; 515 weapon attack
Level 24: MP 88; 182 seconds; 520 weapon attack
Level 25: MP 90; 185 seconds; 525 weapon attack
Level 26: MP 92; 188 seconds; 530 weapon attack
Level 27: MP 94; 191 seconds; 535 weapon attack
Level 28: MP 96; 194 seconds; 540 weapon attack
Level 29: MP 98; 197 seconds; 545 weapon attack
Level 30: MP 100; 200 seconds; 550 weapon attack
[edit] Marksman
Crossbow Expert: Crossbow Expert further increases the mastery of arrows fired from a crossbow. This skill also increases weapon attack when a crossbow is wielded. (Prerequisite: Crossbow Mastery, Level 20)
Crossbow Expert effects[show]
Your mastery and deftness with your crossbow increases. Crossow must be equipped.
Level 1: 65% crossbow mastery
Level 2: 65% crossbow mastery
Level 3: 65% crossbow mastery, +1 weapon attack
Level 4: 65% crossbow mastery, +1 weapon attack
Level 5: 65% crossbow mastery, +1 weapon attack
Level 6: 70% crossbow mastery, +2 weapon attack
Level 7: 70% crossbow mastery, +2 weapon attack
Level 8: 70% crossbow mastery, +2 weapon attack
Level 9: 70% crossbow mastery, +3 weapon attack
Level 10: 70% crossbow mastery, +3 weapon attack
Level 11: 75% crossbow mastery, +3 weapon attack
Level 12: 75% crossbow mastery, +4 weapon attack
Level 13: 75% crossbow mastery, +4 weapon attack
Level 14: 75% crossbow mastery, +4 weapon attack
Level 15: 75% crossbow mastery, +5 weapon attack
Level 16: 80% crossbow mastery, +5 weapon attack
Level 17: 80% crossbow mastery, +5 weapon attack
Level 18: 80% crossbow mastery, +6 weapon attack
Level 19: 80% crossbow mastery, +6 weapon attack
Level 20: 80% crossbow mastery, +6 weapon attack
Level 21: 85% crossbow mastery, +7 weapon attack
Level 22: 85% crossbow mastery, +7 weapon attack
Level 23: 85% crossbow mastery, +7 weapon attack
Level 24: 85% crossbow mastery, +8 weapon attack
Level 25: 85% crossbow mastery, +8 weapon attack
Level 26: 90% crossbow mastery, +8 weapon attack
Level 27: 90% crossbow mastery, +9 weapon attack
Level 28: 90% crossbow mastery, +9 weapon attack
Level 29: 90% crossbow mastery, +9 weapon attack
Level 30: 90% crossbow mastery, +10 weapon attack
Maple Hero: Maple Hero enhances the base statistics (strength, dexterity, intelligence, luck) of everyone in the party.
Maple Hero effects[show]
For a set time, your party's statistics are boosted.
Level 1: MP 10; 30 seconds; +1% base statistics
Level 2: MP 10; 60 seconds; +1% base statistics
Level 3: MP 10; 90 seconds; +2% base statistics
Level 4: MP 10; 120 seconds; +2% base statistics
Level 5: MP 10; 150 seconds; +3% base statistics
Level 6: MP 20; 180 seconds; +3% base statistics
Level 7: MP 20; 210 seconds; +4% base statistics
Level 8: MP 20; 240 seconds; +4% base statistics
Level 9: MP 20; 270 seconds; +5% base statistics
Level 10: MP 20; 300 seconds; +5% base statistics
Level 11: MP 30; 330 seconds; +6% base statistics
Level 12: MP 30; 360 seconds; +6% base statistics
Level 13: MP 30; 390 seconds; +7% base statistics
Level 14: MP 30; 420 seconds; +7% base statistics
Level 15: MP 30; 450 seconds; +8% base statistics
Level 16: MP 40; 480 seconds; +8% base statistics
Level 17: MP 40; 510 seconds; +9% base statistics
Level 18: MP 40; 540 seconds; +9% base statistics
Level 19: MP 40; 570 seconds; +10% base statistics
Level 20: MP 40; 600 seconds; +10% base statistics
Sharp Eyes: Sharp Eyes is a temporary buff that enables party members to perform critical attacks. Critical Shot and Critical Throw (claw thief) will also be enhanced.
Sharp Eyes effects[show]
Level 1: MP 29; 10 seconds; +1% success rate, +11% damage
Level 2: MP 29; 20 seconds; +1% success rate, +12% damage
Level 3: MP 29; 30 seconds; +2% success rate, +13% damage
Level 4: MP 29; 40 seconds; +2% success rate, +14% damage
Level 5: MP 29; 50 seconds; +3% success rate, +15% damage
Level 6: MP 29; 60 seconds; +3% success rate, +16% damage
Level 7: MP 29; 70 seconds; +4% success rate, +17% damage
Level 8: MP 29; 80 seconds; +4% success rate, +18% damage
Level 9: MP 29; 90 seconds; +5% success rate, +19% damage
Level 10: MP 29; 100 seconds; +5% success rate, +20% damage
Level 11: MP 37; 110 seconds; +6% success rate, +21% damage
Level 12: MP 37; 120 seconds; +6% success rate, +22% damage
Level 13: MP 37; 130 seconds; +7% success rate, +23% damage
Level 14: MP 37; 140 seconds; +7% success rate, +24% damage
Level 15: MP 37; 150 seconds; +8% success rate, +25% damage
Level 16: MP 37; 160 seconds; +8% success rate, +26% damage
Level 17: MP 37; 170 seconds; +9% success rate, +27% damage
Level 18: MP 37; 180 seconds; +9% success rate, +28% damage
Level 19: MP 37; 190 seconds; +10% success rate, +29% damage
Level 20: MP 37; 200 seconds; +10% success rate, +30% damage
Level 21: MP 45; 210 seconds; +11% success rate, +31% damage
Level 22: MP 45; 220 seconds; +11% success rate, +32% damage
Level 23: MP 45; 230 seconds; +12% success rate, +33% damage
Level 24: MP 45; 240 seconds; +12% success rate, +34% damage
Level 25: MP 45; 250 seconds; +13% success rate, +35% damage
Level 26: MP 44; 260 seconds; +13% success rate, +36% damage
Level 27: MP 43; 270 seconds; +14% success rate, +37% damage
Level 28: MP 42; 280 seconds; +14% success rate, +38% damage
Level 29: MP 41; 290 seconds; +15% success rate, +39% damage
Level 30: MP 40; 300 seconds; +15% success rate, +40% damage
{{{5}}}
Dragon Pulse: Dragon Pulse knocks back up to 6 monsters in front of the archer at once.
Dragon Pulse effects[show]
The power of the soul of a dragon is imbued in the arrow. The power of the arrow causes the enemy to be knocked back.
Level 1: MP 24; 42% basic attack, hits up to 4 monsters
Level 2: MP 24; 44% basic attack, hits up to 4 monsters
Level 3: MP 24; 46% basic attack, hits up to 4 monsters
Level 4: MP 24; 48% basic attack, hits up to 4 monsters
Level 5: MP 24; 50% basic attack, hits up to 4 monsters
Level 6: MP 24; 52% basic attack, hits up to 4 monsters
Level 7: MP 24; 54% basic attack, hits up to 4 monsters
Level 8: MP 24; 56% basic attack, hits up to 4 monsters
Level 9: MP 24; 58% basic attack, hits up to 4 monsters
Level 10: MP 24; 60% basic attack, hits up to 4 monsters
Level 11: MP 30; 62% basic attack, hits up to 5 monsters
Level 12: MP 30; 64% basic attack, hits up to 5 monsters
Level 13: MP 30; 66% basic attack, hits up to 5 monsters
Level 14: MP 30; 68% basic attack, hits up to 5 monsters
Level 15: MP 30; 70% basic attack, hits up to 5 monsters
Level 16: MP 30; 72% basic attack, hits up to 5 monsters
Level 17: MP 30; 74% basic attack, hits up to 5 monsters
Level 18: MP 30; 76% basic attack, hits up to 5 monsters
Level 19: MP 30; 78% basic attack, hits up to 5 monsters
Level 20: MP 30; 80% basic attack, hits up to 5 monsters
Level 21: MP 36; 82% basic attack, hits up to 6 monsters
Level 22: MP 36; 84% basic attack, hits up to 6 monsters
Level 23: MP 36; 86% basic attack, hits up to 6 monsters
Level 24: MP 36; 88% basic attack, hits up to 6 monsters
Level 25: MP 36; 90% basic attack, hits up to 6 monsters
Level 26: MP 36; 92% basic attack, hits up to 6 monsters
Level 27: MP 36; 94% basic attack, hits up to 6 monsters
Level 28: MP 36; 96% basic attack, hits up to 6 monsters
Level 29: MP 36; 98% basic attack, hits up to 6 monsters
Level 30: MP 36; 100% basic attack, hits up to 6 monsters
Pierce: Pierce charges an arrow that hits multiple monsters. Pierce can fly through both monsters and walls, and the arrow becomes stronger after each monster hit.
Pierce effects[show]
A powerful mob attack that fires through multiple targets. The delay before you can initially launch the arrow is about 1.24 seconds
Level 1: MP 18, 320% basic attack, hits up to 4 monsters
Level 2: MP 18, 340% basic attack, hits up to 4 monsters
Level 3: MP 18, 360% basic attack, hits up to 4 monsters
Level 4: MP 18, 380% basic attack, hits up to 4 monsters
Level 5: MP 18, 400% basic attack, hits up to 4 monsters
Level 6: MP 18, 420% basic attack, hits up to 4 monsters
Level 7: MP 18, 440% basic attack, hits up to 4 monsters
Level 8: MP 18, 460% basic attack, hits up to 4 monsters
Level 9: MP 18, 480% basic attack, hits up to 4 monsters
Level 10: MP 18, 500% basic attack, hits up to 4 monsters
Level 11: MP 28, 520% basic attack, hits up to 5 monsters
Level 12: MP 28, 540% basic attack, hits up to 5 monsters
Level 13: MP 28, 560% basic attack, hits up to 5 monsters
Level 14: MP 28, 580% basic attack, hits up to 5 monsters
Level 15: MP 28, 600% basic attack, hits up to 5 monsters
Level 16: MP 28, 620% basic attack, hits up to 5 monsters
Level 17: MP 28, 640% basic attack, hits up to 5 monsters
Level 18: MP 28, 660% basic attack, hits up to 5 monsters
Level 19: MP 28, 680% basic attack, hits up to 5 monsters
Level 20: MP 28, 700% basic attack, hits up to 5 monsters
Level 21: MP 38, 715% basic attack, hits up to 6 monsters
Level 22: MP 38, 730% basic attack, hits up to 6 monsters
Level 23: MP 38, 745% basic attack, hits up to 6 monsters
Level 24: MP 38, 760% basic attack, hits up to 6 monsters
Level 25: MP 38, 775% basic attack, hits up to 6 monsters
Level 26: MP 38, 790% basic attack, hits up to 6 monsters
Level 27: MP 38, 805% basic attack, hits up to 6 monsters
Level 28: MP 38, 820% basic attack, hits up to 6 monsters
Level 29: MP 38, 835% basic attack, hits up to 6 monsters
Level 30: MP 38, 850% basic attack, hits up to 6 monsters
Blind: Blind allows each arrow fired to have a chance to inflict darkness on the target, reducing its accuracy.
Blind effects[show]
Gives arrows a chance to blind targets for a short period of time
Level 1: MP 12; 35 seconds; 11% success rate; 1% accuracy, 5 second darkness duration
Level 2: MP 12; 40 seconds; 12% success rate; 2% accuracy, 5 second darkness duration
Level 3: MP 12; 45 seconds; 13% success rate; 3% accuracy, 5 second darkness duration
Level 4: MP 12; 50 seconds; 14% success rate; 4% accuracy, 5 second darkness duration
Level 5: MP 12; 55 seconds; 15% success rate; 5% accuracy, 5 second darkness duration
Level 6: MP 12; 60 seconds; 16% success rate; 6% accuracy, 5 second darkness duration
Level 7: MP 12; 65 seconds; 17% success rate; 7% accuracy, 5 second darkness duration
Level 8: MP 12; 70 seconds; 18% success rate; 8% accuracy, 5 second darkness duration
Level 9: MP 12; 75 seconds; 19% success rate; 9% accuracy, 5 second darkness duration
Level 10: MP 12; 80 seconds; 20% success rate; 10% accuracy, 5 second darkness duration
Level 11: MP 24; 85 seconds; 21% success rate; 11% accuracy, 10 second darkness duration
Level 12: MP 24; 90 seconds; 22% success rate; 12% accuracy, 10 second darkness duration
Level 13: MP 24; 95 seconds; 23% success rate; 13% accuracy, 10 second darkness duration
Level 14: MP 24; 100 seconds; 24% success rate; 14% accuracy, 10 second darkness duration
Level 15: MP 24; 105 seconds; 25% success rate; 15% accuracy, 10 second darkness duration
Level 16: MP 24; 110 seconds; 26% success rate; 16% accuracy, 10 second darkness duration
Level 17: MP 24; 115 seconds; 27% success rate; 17% accuracy, 10 second darkness duration
Level 18: MP 24; 120 seconds; 28% success rate; 18% accuracy, 10 second darkness duration
Level 19: MP 24; 125 seconds; 29% success rate; 19% accuracy, 10 second darkness duration
Level 20: MP 24; 130 seconds; 30% success rate; 20% accuracy, 10 second darkness duration
Level 21: MP 36; 135 seconds; 31% success rate; 21% accuracy, 15 second darkness duration
Level 22: MP 36; 140 seconds; 32% success rate; 22% accuracy, 15 second darkness duration
Level 23: MP 36; 145 seconds; 33% success rate; 23% accuracy, 15 second darkness duration
Level 24: MP 36; 150 seconds; 34% success rate; 24% accuracy, 15 second darkness duration
Level 25: MP 35; 155 seconds; 35% success rate; 25% accuracy, 15 second darkness duration
Level 26: MP 34; 160 seconds; 36% success rate; 26% accuracy, 15 second darkness duration
Level 27: MP 33; 165 seconds; 37% success rate; 27% accuracy, 15 second darkness duration
Level 28: MP 32; 170 seconds; 38% success rate; 28% accuracy, 15 second darkness duration
Level 29: MP 31; 175 seconds; 39% success rate; 29% accuracy, 15 second darkness duration
Level 30: MP 30; 180 seconds; 40% success rate; 30% accuracy, 15 second darkness duration
Snipe: Snipe fires an arrow to immediately kill a single monster, regardless of damage dealt. Bosses will receive 99,999 damage before weapon defense instead.
Snipe effects[show]
Attack target’s weak point for massive damage. Unlike mortal blow, if you bring the monster’s hp to 0, it does not give reduced EXP.
Level 1: MP 40; 300 second cooldown
Level 2: MP 39; 290 second cooldown
Level 3: MP 38; 280 second cooldown
Level 4: MP 37; 270 second cooldown
Level 5: MP 36; 260 second cooldown
Level 6: MP 35; 250 second cooldown
Level 7: MP 34; 240 second cooldown
Level 8: MP 33; 230 second cooldown
Level 9: MP 32; 220 second cooldown
Level 10: MP 31; 210 second cooldown
Level 11: MP 30; 180 second cooldown
Level 12: MP 29; 170 second cooldown
Level 13: MP 28; 160 second cooldown
Level 14: MP 27; 150 second cooldown
Level 15: MP 26; 140 second cooldown
Level 16: MP 25; 130 second cooldown
Level 17: MP 24; 120 second cooldown
Level 18: MP 23; 110 second cooldown
Level 19: MP 22; 100 second cooldown
Level 20: MP 21; 90 second cooldown
Level 21: MP 20; 60 second cooldown
Level 22: MP 19; 55 second cooldown
Level 23: MP 18; 50 second cooldown
Level 24: MP 17; 45 second cooldown
Level 25: MP 16; 40 second cooldown
Level 26: MP 15; 35 second cooldown
Level 27: MP 14; 30 second cooldown
Level 28: MP 13; 25 second cooldown
Level 29: MP 12; 20 second cooldown
Level 30: MP 11; 15 second cooldown
Freezer: An arctic bird is temporarily summoned, continuously blasting up to 4 monsters with ice and temporarily freezing them. (Prerequisite: Golden Eagle, Level 15)
Freezer effects[show]
For a period of time, summons a freezing bird with Ice attribute that can hit up to 4 monsters. Does not require a Summoning Rock to use
Level 1: MP 42; 113 seconds; 255 weapon attack; 1 second freeze duration
Level 2: MP 44; 116 seconds; 260 weapon attack; 1 second freeze duration
Level 3: MP 46; 119 seconds; 265 weapon attack; 1 second freeze duration
Level 4: MP 48; 122 seconds; 270 weapon attack; 1 second freeze duration
Level 5: MP 50; 125 seconds; 275 weapon attack; 1 second freeze duration
Level 6: MP 52; 128 seconds; 280 weapon attack; 1 second freeze duration
Level 7: MP 54; 131 seconds; 285 weapon attack; 1 second freeze duration
Level 8: MP 56; 134 seconds; 290 weapon attack; 1 second freeze duration
Level 9: MP 58; 137 seconds; 295 weapon attack; 1 second freeze duration
Level 10: MP 60; 140 seconds; 300 weapon attack; 1 second freeze duration
Level 11: MP 62; 143 seconds; 355 weapon attack; 2 second freeze duration
Level 12: MP 64; 146 seconds; 360 weapon attack; 2 second freeze duration
Level 13: MP 66; 149 seconds; 365 weapon attack; 2 second freeze duration
Level 14: MP 68; 152 seconds; 370 weapon attack; 2 second freeze duration
Level 15: MP 70; 155 seconds; 375 weapon attack; 2 second freeze duration
Level 16: MP 72; 158 seconds; 380 weapon attack; 2 second freeze duration
Level 17: MP 74; 161 seconds; 385 weapon attack; 2 second freeze duration
Level 18: MP 76; 164 seconds; 390 weapon attack; 2 second freeze duration
Level 19: MP 78; 167 seconds; 395 weapon attack; 2 second freeze duration
Level 20: MP 80; 170 seconds; 400 weapon attack; 2 second freeze duration
Level 21: MP 82; 173 seconds; 455 weapon attack; 3 second freeze duration
Level 22: MP 84; 176 seconds; 460 weapon attack; 3 second freeze duration
Level 23: MP 86; 179 seconds; 465 weapon attack; 3 second freeze duration
Level 24: MP 88; 182 seconds; 470 weapon attack; 3 second freeze duration
Level 25: MP 90; 185 seconds; 475 weapon attack; 3 second freeze duration
Level 26: MP 92; 188 seconds; 480 weapon attack; 3 second freeze duration
Level 27: MP 94; 191 seconds; 485 weapon attack; 3 second freeze duration
Level 28: MP 96; 194 seconds; 490 weapon attack; 3 second freeze duration
Level 29: MP 98; 197 seconds; 495 weapon attack; 3 second freeze duration
Level 30: MP 100; 200 seconds; 500 weapon attack; 3 second freeze duration
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