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Vesture in the FFXI forums individual already begun to spring up faster than you can say "chocobo," but the ZAM Meshing has created a primary forum for language and possibility on this FFXI GIL marque new appellation. Be sure to word on over there to swoon over the lodging (now open in HD at the authorized website) and deal anything and everything FF14 agnatic with the play group!
Also, stay tuned tomorrow for our coverage of the Square Enix Press Conference at E3, scheduled to begin at 11:30 AM PST! Tamat, our Editor in Chief, will be there to report all the details on the forums, so be sure to keep an eye on the FFXI GIL General Discussion Forum tomorrow morning. For those of you unable to view the forums at that time, we will also be providing Twitter updates here. Or simply follow us on Twitter to get updates sent directly to your cell phone!
A question came from Famitsu Xbox 360 -- whether or not the trailer released online represents realtime game graphics. Said Komoto, "There were parts that were prerendered and those that ran on the realtime engine." The part of the trailer that is running in realtime is the battle scene with the large bestial Galka character battling, according to Tanaka. The team plans to maintain that quality, in large and small battles, in the final product.
Another Japanese journalist asked for Komoto and Tanakas opinion on what is important about the game -- and what they had like to highlight. "For Final Fantasy FFXI GIL, the keyword we have been using is growth of the character. We had like to expand on the in-game systems, and through these new types of systems, the player will grow and develop in a natural way." Tanaka added, again, that flexibility for solo and party and big and small time commitment gameplay FFXI GIL tyles will be supported -- showing recognition of the changing MMO marketplace since FFXIs 2002 Japanese launch. |
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